Mir Tohid Razavi

3D ARTIST

Web Design by: Mohsen Moridi

Riggable Production Quality Topology

Recently I  did the modeling of this character inside Zbrush. I worked extensively  to hit demanding forms and proper retopology for articulation inside 3D-Coat; This phase was done by having an eye on Mr. Sergi Caballer’s workflow and the tips he explained to have proper topology for 3D animation.

here are some renders and turn tables.

 

Retopologizing the body was a little bit challenging particularly when there is a matter of deformation therefore I  scrutinized a few screen shots from Mr.Caballer’s work and time-lapse available on his website and I tried my best to hit that in my work specially on his face to gain proper deformations and blend shapes. It took almost one week to finish.